The Lorekeeper
You play for the story.
What it is
The story is what you came for, and the people in it are what you keep. The quiet parts other players skip, a line of dialogue, a letter left on a desk, are the parts you came for. You finish the stories that earn it, and you remember them for years.
How it plays
- You read every codex entry, and you watch the credits.
- You pick dialogue by what the character would say, not by what pays best.
- Hours per game run high. You stay in a world until its story is done.
- A game with a great story and bad combat still gets finished.
- You can retell the plot of a game you played ten years ago.
How we read it
- Many hours in each game, not a few hours in many.
- Story-led games take a large share of your hours: role-playing, adventure, the ones with people in them.
- Stories seen through to the end, without a hunt for every last trophy.
Your class is read from your own record, and it changes as the record changes. Seven questions on the front door give a first reading; your games get the last word.
Strengths
- You remember games the way other people remember books.
- Nothing gets past you. The side quest with the real ending is the one you did.
- You’re the friend who can say whether a story is worth forty hours.
Weaknesses
- You’ve paused a boss fight to read a note.
- A good story can carry you through combat you’d never forgive otherwise.
- Spoilers are a personal injury.
With the other classes
- The Ascendant: Both see a game through. The Lorekeeper stops at the ending, the Ascendant stops at the last trophy. Same game, a week apart, and a long talk after.
- The Wayfarer: The Wayfarer brings new worlds, the Lorekeeper stays in one long enough to see its story. Each makes the other a better player.
- The Tactician: The Lorekeeper asks why the character did it, the Tactician asks why the build works. For a long role-playing game, this is the best pair there is.
- The Champion: The Champion skips the cutscene the Lorekeeper came for. Few shared games, but when the Lorekeeper finds one with a real fight in it, the Champion listens.
- The Builder: The Builder makes the town and the Lorekeeper writes its history. A shared sandbox with these two ends up with a founding legend.
- The Resident: Both stay. The Resident stays in one world, the Lorekeeper stays until the story is done. They’ll both tell you about a game from 2014 like it was yesterday.
Games that lean this way
The classics for this taste, picked by hand.
The road
On Home, your road keeps the Tale of the game you’re in open for its next line. The quest is to finish a story game.
Find yours
Seven questions on the front door give a first reading. Your games get the last word. Find your class
The other six
- The Ascendant: The credits are the halfway point.
- The Wayfarer: You go to see what’s there.
- The Tactician: You’d rather understand a game than beat it.
- The Champion: You play to win, and a loss sends you back in.
- The Builder: You leave something behind that wasn’t there before.
- The Resident: You stay long after everyone else has moved on.